The perception of the public related to play games is totally different from the real statistic exposed by the researchers. Now, the question is whether the violent video games can influence aggressive behaviors, opinions and emotions in the children or not. Well, the statistics released on Violent Video Games proves that such games have a tremendous impact on children especially for the young generation. Children who are psychologically strong have pulsating aggression and strong expression of anger. The aggressive children do not express the anger until they are proved wrong, such children also have the ability to tolerate and manage the annoyance as well as dissatisfaction.
Parents are usually responsible to buy a video game for children. Video games are more often the most popular stuff among children to enjoy their leisure time. Many parents usually have an impression that video games are mostly destroying the children. But, the statistics provided here would shock them. Around 25 % of game players are within the age of 18 years, 26 % are surprisingly, over the age of 50 years and lastly 49 % are under ranging between 18 and 49 years of age. Thus, the impression that adults are not addicted to video games is contradictory to the statistics revealed. Thus, the average game player age is around 35 years.
Violent video games capture the attention of the children in such a way that they are isolated from the social society. There are many multi-gamers video games that involve more than one person in a single game like Everquest, Diablo, Quake and most likely played World of War craft which can be considered as the social connection between different players. But, such games are building weak social connection between children, adults and other people playing violent video games. Playing violent video games can lead to peak level of hostility and cruel behavior is not false as many of the adult quarrels results from the exposure to thrilling media contents. Thus, to find the reason of the violence one has to consider the factors like age and personality.
The online games have an advantage of connecting with remote friends. Parents should take of the activities of the children as they are in their developing age so parents have keep an eye on the biggest pass time of their children that is gaming violent games. Parents should try to stop their children from being addicted to the games and induce their participation in real life activities also. As, their participation more in real life lessen the effect of aggressive video games on their behavior. This is the best way to bring children out of the aggressive and vicious behavior.
According to the statistics revealed in 1999, it has been found that most of the U.S. residents watch the violent media contents. If the people are divided according to their age, it was found that the young generation ranging between 8 and 18 years waste more than 40 hours in a week in playing such video games. Television was the center of attraction but the most likely used source of entertainment has been the violent video games. The statistics reveal that 10% of children with age 2-18 play computer games for over 1 hr in a day. The boys who are 8 to 13 years old have the average rate of 7.5 hr per week for playing video games.
The research of federal crime statistics reveals that the violent people watch less media contents before doing any aggressive activity. The statistics of the gender playing more violent video games show that 60% of gamers are boys while 40% are girls. Thus, the statistics show that the most violent video games are targeting males as compared to females. Men are meant for violence. The violent games are especially built for adult men but unfortunately, such games approach more kids that are boys.
College students are also belonging to the age groups that are mostly attracted by the terrifying features of the video games. In 1998, the research figures revealed by Co-operative Institutional Research Program stated that 13.3% of boys stepped into the college use to play violent video games for minimum of 6 hr in a week even being seniors. This figure rose to 14.8% in 1999.
Though, the violent video games are played by every person but such games are mostly influencing the minds of the children. The initial objective of video game market is to catch the attention of the children as this generation is also going to continue playing even in their later life. The video game marketers are familiar with the fact that children are mostly interested in the adult thrilling games. Considering this, they built the adult violence in the game. In this way, the behaviors of the children changes due to the activities performed in the games.
Parents are usually unaware about the game ratings printed on the games. They have the impression that games are for children. Due to this, 11 to 16 years old children are accessing M-Rated or Mature games as their favorites. Thus, it is necessary to educate parents about the choices of the games depending on the age group. The Federal Trade Commission has declared the statistics that around 83% of the game buyers for immature children are parents who are not conscious about the game ratings.
Have a look at the statistics:
Do violent Video Games affect Children? Video from Youtube:
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